When the Esports World Cup descended on Riyadh in 2024 — drawing over 1.1 million peak viewers, distributing a record-breaking $62.5 million in prize pools across 22 titles, and establishing Saudi Arabia as the undisputed center of global competitive gaming — something important happened behind the scenes that most observers missed.
The referees, broadcast technicians, event managers, and support staff who made that spectacle possible weren't entirely imported. A significant cohort of them were Saudis — young professionals who had gone through a structured national esports workforce development program, earned credentials across 10 esports career tracks, and were ready to work at the world's biggest esports stage.
This is the story of how Saudi Arabia built that workforce — and what it took to get there.
Saudi Arabia's ambition in esports is not subtle. The National Gaming and Esports Strategy, a core component of Vision 2030, targets the creation of over 39,000 jobs and a $13.3 billion contribution to the country's GDP by 2030. Saudi Arabia invested $38 billion through the Public Investment Fund's Savvy Games Group in the global gaming industry. The Esports World Cup Foundation built world-class arena infrastructure in Riyadh. The scale of investment is real and documented.
But infrastructure, prize pools, and investment capital don't automatically produce a trained national workforce. And that's where Saudi Arabia faced a challenge that every nation building an esports ecosystem eventually confronts: you can build the stadium, but who's going to run it?
Professional esports events require a deep bench of trained professionals beyond the players themselves. A single major tournament requires broadcast engineers, camera operators, shoutcasters, referees who understand game-specific rules, event logistics coordinators, hospitality staff with esports knowledge, and technical support specialists. At a global event like the Esports World Cup, these roles number in the hundreds.
In developed esports markets — South Korea, the United States, parts of Western Europe — talent pipelines for these roles developed organically over decades of grassroots competition. Saudi Arabia didn't have decades. It had a Vision 2030 deadline and a clear national imperative: build a sustainable esports workforce, fast, without depending on imported talent indefinitely.
The Saudi Esports Federation (SEF), the Kingdom's regulating body for esports and competitive gaming development, understood this gap clearly. And in 2023, it partnered with Gosu Academy to build the solution.
Gosu Academy came to the partnership with a track record in structured esports education that few organizations could match. With over 28,450 students trained globally, 18+ deployed curricula, and a 97% student success rate across player training, K-12 education, and institutional programs, Gosu Academy brought both the pedagogical framework and the operational experience to build a national workforce program that would actually work.
The program the two organizations built together was built on a fundamental insight: becoming a professional in the esports industry doesn't require being a professional player. The ecosystem needs coaches, broadcasters, event managers, referees, analysts, and production staff — roles that require specialized knowledge and credentials, but are accessible to motivated learners who have never competed at the highest level.
The SEF x Gosu Academy program trained over 351 participants across 10 distinct esports career tracks. The program achieved an 89% graduation rate — a figure that reflects both the quality of participant selection and the effectiveness of the curriculum design. In a sector where many training programs struggle to retain students through completion, an 89% graduation rate is a marker of genuine program quality.
The 10 career tracks covered the full spectrum of professional roles in the esports ecosystem:
Each track was designed to produce job-ready professionals, not just credential holders. The curriculum was built on real-world esports industry requirements, with practical components alongside theoretical frameworks.
The most powerful validation of the program's effectiveness isn't the graduation rate — it's where graduates went next. Program participants went on to work at the Esports World Cup and Saudi eLeague, two of the most prominent esports properties in the world.
This represents something significant: a structured training program that ran from enrollment to professional deployment at a world-class event within a defined timeline. It closed the loop that most workforce development programs fail to close — the gap between training completion and actual employment in the target industry.
For the Saudi eLeague, a domestic competition that serves as a critical pipeline for national esports talent development, having locally trained professionals staffing the production and operations was not just a logistical necessity. It was a statement of national capacity: Saudi Arabia can run its own esports ecosystem with its own workforce.
The SEF x Gosu Academy partnership succeeded because it was built on three principles that any nation building an esports workforce needs to get right.
Most esports training programs focus on players because players are the visible face of the industry. The SEF partnership took a different approach: it mapped the full ecosystem — every professional role required to run a competitive esports organization or event — and built tracks for each role. The result was a comprehensive workforce development program rather than a narrow performance training initiative.
A training program without a clear path to employment is a credential factory. The SEF partnership was designed from the outset with deployment at actual events as the intended outcome. Participants knew where they were going. That goal-orientation drives engagement, completion rates, and post-program retention in the industry.
The long-term goal of the program is not to maintain an ongoing relationship between Saudi Arabia and an external training provider indefinitely. It is to build Saudi capacity to run and expand these programs independently — creating a self-sustaining workforce development ecosystem. This is the Vision 2030 principle applied directly to esports: develop the infrastructure and human capital to own the ecosystem, not just participate in it.
Saudi Arabia is not unique in facing the challenge of building a national esports workforce. Every nation that hosts major esports events, every federation developing national competitive programs, and every government investing in gaming as an economic sector faces the same structural gap: there is no automatic pipeline from "gaming population" to "professional esports workforce."
The SEF x Gosu Academy model demonstrates that this gap is solvable — systematically, at scale, with measurable outcomes. The components are clear: structured multi-track curriculum, expert coaching staff, direct partnership with established esports properties for deployment opportunities, and a federation committed to workforce development as a strategic priority.
For esports federations and government gaming bodies across Southeast Asia, Europe, Africa, and Latin America — markets where esports participation is growing rapidly but workforce infrastructure lags behind — this model offers a proven template. Gosu Academy has already deployed curricula in multiple countries and brings the operational capability to replicate and adapt the program to different regional contexts.
The esports industry needs to be understood as economic infrastructure, not entertainment alone. The Esports World Cup generated enormous economic activity for Riyadh: event tourism, hospitality, media production contracts, sponsorship revenue, and long-term brand positioning as the world's esports capital. All of that economic activity requires a workforce — and a workforce requires education.
Saudi Arabia has grasped this logic at a national policy level in a way that most other nations have not yet. The National Gaming and Esports Strategy, the SEF's workforce development programs, the investment in Esports World Cup infrastructure, and the partnerships with organizations like Gosu Academy are all parts of a coherent economic strategy. The $38 billion investment in the global gaming industry makes sense only if the Kingdom has the human capital to capture the returns — and that's exactly what programs like the SEF x Gosu Academy partnership are building.
Saudi Arabia's esports market grew by 19% in 2024 according to Makreo Research, in a sector already generating $6–7 billion in annual gaming revenue. The trajectory is clear. The question for other nations is whether they will build their own national esports workforces now — or spend the next decade importing talent for events held on their own soil.
The SEF x Gosu Academy partnership is a proof of concept that the esports industry has needed. It shows that structured, multi-track national workforce development programs can deliver 89% graduation rates, produce job-ready professionals across 10 career disciplines, and deploy those professionals at world-class events — all within a defined program timeline.
For esports federations, government bodies, and national gaming organizations ready to build their own workforce ecosystems, Gosu Academy brings the curriculum, the coaching expertise, and the operational experience to partner on programs of this scale.
Explore Gosu Academy's Esports Federation Programs to learn how we partner with national federations to build structured workforce development initiatives. For organizations developing comprehensive esports ecosystems, visit our esports solutions page. Government and national bodies can learn more about large-scale training partnerships through our government programs page.
Saudi Arabia didn't wait for a workforce to appear. They built one. Every nation serious about esports will eventually need to make the same choice — and the model now exists to follow.